THE GATE / SECTOR 00THE CAT HAS A SCORE TO SETTLE.
THE GROUP CHAT SAID CALM DOWN↙ TEN HITS. THEN YOU'RE IN.

HE SAW RED.
NOW HE SWINGS.

He spent one night too long staring at the chart.
Ten punches will get you out of here and onto the road.

A gray-and-white cat with both paws upThe cat is ready to throw the other paw
00/ 10
HITS TO ENTER
CLICK · TAP · SPACE NO WALLET NEEDED.
01 — BREAK IN02 — HEAR THEM OUT03 — CLEAR THE ROAD
THE PAWBOOK

HERE'S HOW
THIS WORKS.

Land ten punches to get through the gate. Five locals along the road will explain what happened; you can skip straight to survival if you just want to fight. Every fifth rival is tougher, and the run ends when you lose your last heart.

A / D or ← / →
Strafe · forward motion is automatic
Space / W / ↑
Jump · evade a low sweep
J, then J
Jab, then cross · first hit sets up the finisher
K
Uppercut · launches enemies out of the map
Shift / L
Dash · slip a heavy hit or a double swing
Esc / P
Pause / resume survival

Get close and line up your punches. If you swing from too far away, you miss. Elite rivals can shrug off a few hits, so keep moving. A knockout counts once the rival leaves the screen. Your best KO count is saved in this browser. Sound starts off.